#include <mysocket.h>
- Todo:
- The implementation of Socket has to be cleaned. In the moment, the Socket implementation for MingW acts only as client, the unix implementation could act also as server, but is this necessary?
Definition at line 45 of file mysocket.h.
◆ Socket()
Socket::Socket |
( |
int |
port | ) |
|
◆ ~Socket()
◆ OpenSocket()
void Socket::OpenSocket |
( |
int |
port | ) |
|
|
private |
◆ Poll()
◆ Read()
ssize_t Socket::Read |
( |
std::string & |
a | ) |
|
◆ Write() [1/2]
void Socket::Write |
( |
const std::string & |
s | ) |
|
◆ Write() [2/2]
void Socket::Write |
( |
const char * |
in | ) |
|
|
inline |
◆ conn
◆ sock
The documentation for this class was generated from the following file: